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  Esquire's Lotto Manifesto (Read 4118 times)
Esquire
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  Esquire's Lotto Manifesto
Aug 14th, 2006, 7:07pm
 
Hello everyone. As you know by now, I am a big fan of Lotto and have utilized this technique frequently in my victories. But everyone keeps badmouthing my technique, so I have decided to write this post in defense of my marvelous lotto technique.  
 
 
Lotto from the beginning of game
 
This is my most prosperous approach to the game. Look at the odds. If I start off lottoing with my Marshall, I only have to be weary of your ONE spy and SIX bombs. There are 40 pieces, why should I be scared of only seven of your pieces. Plus, nobody would dare put bombs up high because this would give away too much info to the cautious opponent. So in the beginning of game I will march my marshal right into your area and kill anything that does not move out of my way. Hey I might even find your flag or General. This approach is well worth the risk. If I happen to blow up on a bomb, that is valuable info for my next move. My next move is to attack any piece with my General. Now there are only five bombs left and your Marshall to stop me. I like my odds again. So I will attack everything that is in my path of destruction. Hey, I might even be able to pick off your flag, a colonel and some majors. Near the end of this game, I will surely have all the info I need to win the game. And better yet, I will have more pieces to work with to lead me to victory. This is my favorite strategy and it is unmatched.  
 
 
Lotto once I figured out your Marshal  
 
I also like this approach. If you are unfortunate to let someone like me find your Marshal, you will feel the wrath of my bomb-sniffing abilities. I figured out where your Marshal was hiding and bam, I take off with my marshal or general and hit anything. Not just the pieces that moved, I hit anything that is in my way to your flag. This is a great approach when I go in with my Marshal. I will eat up your General and there is nothing you can do except kill my Marshal with your spy. I do not care because my General is coming next, and he is not stopping for anything, except a bomb. Your pathetic Marshal cannot help because it is on the other side of the board, so I am safe to attack anything and everything on this side of the board. You must remember, I am not guessing here. I am utilizing my psychic-vision abilities and my calculated guessing that is only known to the great Stratego theorists like me; so, do not go second guessing my theories until you have your own vision of your opponent's setup. And you thought only trained police dogs could uncover bombs!  
 
 
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« Last Edit: Sep 30th, 2006, 6:57pm by Commish »  

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Re: In Defense of Lotto
Reply #1 - Aug 14th, 2006, 7:07pm
 
Lotto because the game is slow and boring
 
This approach is a little less appealing to me. Usually I am up against a cautious and bright opponent. Charging in with my high ranked pieces usually will not work well against this foe. But I know what is going on and do not forget I can read your setup and I know where to attack. So under this approach, I will determine what side your Marshal is on and I will attack the other side with my Marshal or General. But I will not stop there, I will attack everything whether it moved or not because you are such a brainless nitwit that let me read your setup and now you will suffer the consequences. Now you ask: How did I show you my entire setup by moving only 6 pieces and you still do not know where my Marshal is?  The answer: Because I could tell it was your Marshal and the way you moved those 6 pieces gave me the vision of your setup I needed.  And if I happen to blow up on a bomb, I will just write that up as blurred vision. All psychics cannot possibility be right ALL the time. This is another approach I utilize often. Its payoff far exceeds its drawbacks. And if you are the type of opponent that tricks me into hitting bombs, this does not make you good; you just got lucky!  
 
 
Lotto when I am losing and there is no other alternative
 
I do not enjoy this approach of lotto as much as the other three. By rank of the different ways to lotto, this is surely the least successful approach to win. What I mean to say is that ANYONE can do this approach. And I am not just anyone; I am a man with a great mind that is able to utilize my Sixth Sense to read the board before this is my last option. But, if I was having a bad game, and my bomb-sniffing abilities have let me down, I will gladly use this approach as well. This approach is great for me when I am down a couple of high-ranking pieces and you cannot possibly stop all my pieces. What I do is attack all your unknown and unmoved pieces. Now this is not luck at all. This is just reading the board and utilizing this mystic info that I possess. Just because you think you have a good setup, does not necessarily make it a good one. Don't you ever forget, I am one of the few that can see your entire setup before you move your pieces. For this reason, you can never make a good enough setup to stop me. In this late stage of the game, you better be able to stop me from getting to your uncovered flag, because if you fail to stop me, I am going to win.  
 
This post is long overdue because I am growing tired of all you Lotto-Hating players. Lotto is part of the game as you know. So next time you complain about my lottoing, show me in the rulebook where it says I cannot do it.  
 
 
 
***Disclaimer: Esquire never Lottos so this is an attempt to get into the mind of the Lotto Kings out there. No real persons were used in the making of the post, but you know who you are. Enjoy!  
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« Last Edit: Sep 30th, 2006, 6:52pm by Commish »  

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Re: In Defense of Lotto
Reply #2 - Sep 30th, 2006, 6:53pm
 
The Lotto Manifesto.  I was hopig upu would re-post here.
 
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Re:    Esquire's Lotto Manifesto
Reply #3 - Mar 3rd, 2007, 2:57pm
 
I've had several players utilize a similar approach, not quite as thought out as yours, and there is much validity to what you say. I'm from Nevada, and, insofar as bombs from the get go are concerned, the chances of striking one [all things being equal] are about 1 in 6.66666 [extend out]. Naturally, with each successful bomb avoidance, that factor increases accordingly, without factoring in the opponents #1 and Spy, naturally...
 
I've also had a player march right up and try that routine with their #1, leaving me with a smirk on my face because, bingo, they stepped on a mine the first strike they made, and believe me, they are more cautious from that point on...
 
The other fact of the matter is you can lose the #1, and, as long as you have a Spy, their #1 must be on the lookout. Of course, the counterbalance is that, once you lose your #1, the only hope to kill his #2 is via bomb or trade...in fact, trading #2's seem to be the best option once your #1 sucks wind. In this way it's a battle of his #1 [vs. your Spy and whatever bombs remain]...
 
Another nice little approach is to plan on #1 assassination from the first move forward, all the while luring his #1/#2 vis a viz "Venus Fly Trap" using your #4's as bait...
 
Making an opponent lose a good number of #5's and #6's early on, whilst keeping yours is wonderful for the end game when successfully used in concert with the VFT...
 
I don't get lucky with lottoing early in a game, I've usually taken the wind out of my sails within the first three moves, thereby losing my #1 for a couple of #9's and a #4 [or #3 if exceptionally lucky..."
 
I find latter game lottoing more effective...
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Re:    Esquire's Lotto Manifesto
Reply #4 - Mar 31st, 2010, 9:06pm
 
I have read and have not seen any discussion of another tactic that works as long as you setup knowing that you will be doing it.
 
Just ram a colonel right up the lane after a couple of pieces are in it.  Try to get a least 2 pieces (hopefully neither of them scouts) and continue on until taken by a 1 or 2.  This gives you tremendous info.  Put you 1 and 2 where they have access to the other lanes and dependent upon which piece ultimately takes your colonel, use either the marsh or the gen to lotto.  
 
If the 2 takes your 3 in the far right lane.  Move the Marsh up the center and turn <-- or up the left and turn --> making the assumption that the spy will be on the same side as the 2.  
 
If the 1 takes your 3, Have at it, you know the only piece that can kill your gen at that point and your marsh is still unknown.
 
This obviously does not work every time, but you would be amazed at how often it does.  
 
Lotto in the beginning of the game is terrific fun.  I wish that Ghost would speak to his strategy since I cannot seem to figure it out.
 
Also don't try any of this bullshit on me or your colonel will run into mine.
 
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Re:    Esquire's Lotto Manifesto
Reply #5 - Apr 1st, 2010, 9:53am
 
What if your colonel hit a bomb on one of the sides?  Which piece, and where would you lotto next?
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Re:    Esquire's Lotto Manifesto
Reply #6 - Apr 1st, 2010, 12:40pm
 
What he says Esquire has a point, but only part. He says a false premise and then mounted the entire film. In reality, it is not so easy always win. He is forgetting many factors, so that he would leave the account in his favor. All this adorned with arrogance and bravado.  
 
There may be players with similar tactics, get a good winning percentage and are up in the rankings, but I think, in that case, the high degree of success has more to do with the skill of the player than with the tactic of lottery.
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Re:    Esquire's Lotto Manifesto
Reply #7 - Apr 1st, 2010, 2:34pm
 
being an avid lottoer, i have had much experience with each type of lotto. i can honestly say that i would never aimlessly ram my marsh or general into the opposing forces to start a game. doing so really waters down the game, and makes it far less enjoyable, even when it works in your favor. yes i often lotto my marsh into the front row on one of the corners, but only against players who rarely if ever have a front row bomb. even then, the purpose of this lotto is not to gain a high ranking piece, rather to gain an advantageous position on the board for my oncoming attack. I've probably lottoed the front row with my marsh about 25-30 times, and I think I can recall twice where there was a bomb/spy waiting. And one of those games I still managed to win(thanks pathfinder).
 
If you are any good, you shouldn’t mind being down a major or even col, especially if you are picking off multiple low level pieces and finding bomb placements in the process. If you can scout a bomb, I see nothing wrong with sending a major in that area to clean up some garbage. If you can get a serg, miner or 2miners, and then find another bomb, I would consider that a victory for me.  
 
Times I would not suggest lotto are as follows:
 
-If you are already down a power piece, and losing another power piece on a bomb will 100% result in defeat
-If you are up two power pieces
-If you are playing someone who bombs their flag in 100% of the time, and you are up the highest ranking piece
-the game is dead even, and you have little information on bomb placement – to me this is the same as lottoing right off the bat, only much more annoying, as you have spent time and energy on the game already. There's no glory in winning this way.
 
I have taken CS’s approach a few times, just to see what the success rate is. I have found that there are too many variables in the equation to make the colonel ramjob a successful routine practice. So I wouldn’t recommend it.
 
It’s no coincidence that most of the top players RARELY ever lotto, especially if they’re not losing big. You will never have a 10/1 win ratio if you lotto routinely. The game can easily be won with no lotto ever. But for those of us who play the game fast and furious, and are willing to take the occasional loss on a bad guess, using these guidelines should improve your chances of success.
 
**This does not apply if your name is GFK or matt23
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Re:    Esquire's Lotto Manifesto
Reply #8 - Apr 6th, 2010, 3:59pm
 
I like ramming the marshall into the flanks, but only as a second wave attacker to something easy like a 5 to start the game.  If it hits a bomb, no biggie.  You are getting ready to plant a 1 on that side and can easy recoup it.  The one can now be used to dominate a side (with plenty of support from scouts, sevens, and miners to probe into.  You get an easy bomb out of the way and just increased your odds of a successful lotto later by a little (and a lot if you know your opponent likes to surround his flag).    
If the opponent has his marshall on the opposite side, this can work well if you have courage.
 
If your 5 hits junk, just keep going all the way down. until you get taken.  When I play a game and lotto this way on a flank, you can gain a piece edge early at the cost of a 5, hit a bomb right away and get some info, or somewhat unnerve your opponent by assaulting a side early and letting him know you won't be shuffling around--you are going in full force.
 
I often follow the 2 right behind the 1.  I know many will say this is utterly incompetent, but I have a fairly high winning percentage using this style.  When it fails though, it can be ugly, and your enemy counterattcking you properly can neutralize it.  
 
Of course, this style has drawbacks, but if you can get your opponent to react to your attack, they may not aggressively counterattack the middle or opposite flank and respond more to what you are doing.  
This can be a good hint that you sniffed out an assault near the flagside if it is not centralized.
 
I think it is fair to state that certain players are just too good on this site to beat in a hunkered down, drag-out, grinding game.  You get whittled down gradually and by the end you are losing.  Lotto allows you to increase your chances against superior players.  Not increase your winning percentage, but increase your chances in the game.   For example..I have played Lightwing three times, and only in the first game, when I lottoed an enitre side of his pieces to gain an early edge, did I give myself a game where it was even close (still lost, but it was close).  In the other two, I tried to play him straight up-and got a beating.  
 
There is no shame in lotto...I think of it (as opposed to sauce) as actually making the game more exciting.  Ramming a high ranking piece around someone's setup is the ultimate expression of naked aggression.  The strategy for such a style is also obvious...you are trying to overwhelm your opponent and take him out of their game by having to react to you.  Doesn't work all the time, but it can if you are good at it and have some luck or a good sense of bomb formations.
 
Plus what the F is cooler than seeing your marshall splayed out in 575 pieces for vulture niblets?
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