SSS
Forum Newbie

I love YaBB 1G - SP1!
Posts: 9
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I've had several players utilize a similar approach, not quite as thought out as yours, and there is much validity to what you say. I'm from Nevada, and, insofar as bombs from the get go are concerned, the chances of striking one [all things being equal] are about 1 in 6.66666 [extend out]. Naturally, with each successful bomb avoidance, that factor increases accordingly, without factoring in the opponents #1 and Spy, naturally... I've also had a player march right up and try that routine with their #1, leaving me with a smirk on my face because, bingo, they stepped on a mine the first strike they made, and believe me, they are more cautious from that point on... The other fact of the matter is you can lose the #1, and, as long as you have a Spy, their #1 must be on the lookout. Of course, the counterbalance is that, once you lose your #1, the only hope to kill his #2 is via bomb or trade...in fact, trading #2's seem to be the best option once your #1 sucks wind. In this way it's a battle of his #1 [vs. your Spy and whatever bombs remain]... Another nice little approach is to plan on #1 assassination from the first move forward, all the while luring his #1/#2 vis a viz "Venus Fly Trap" using your #4's as bait... Making an opponent lose a good number of #5's and #6's early on, whilst keeping yours is wonderful for the end game when successfully used in concert with the VFT... I don't get lucky with lottoing early in a game, I've usually taken the wind out of my sails within the first three moves, thereby losing my #1 for a couple of #9's and a #4 [or #3 if exceptionally lucky..." I find latter game lottoing more effective...
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