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War Room 7 Most Valuable Piece (Read 9363 times)
fpn
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War Room 7 Most Valuable Piece
Oct 2nd, 2006, 7:49pm
 
                              Most and Least Valuable
 
   It's been said by many that the Marshal is the most valuable man on the board. Since no other piece is higher that theory may hold some validity. However since the Marshal is vulnerable to an always unknown piece one could argue that while he is indeed valuable, he has certain limitations.
   I've always said the General is the most valuable since he can hit anything that moves ONCE the Marshal has been identified. But one could argue that the Colonel would be equally as valuable once the General and Marshal have been identified and so on and so on down the line............
   Can a scout be more valuable than the highest ranking men? At the end of a game when the flag is open and your last few pieces are trapped, the scout can zip across and capture the flag from the back of the field. Or maybe the Miner is the most valuable since he is the only one that can defuse a bomb and potentially win the game.  
   The value of any piece is directly related to the particular point of any game. Yet the Seregant, in in my opinion, the least valuable. Sure you can say all you want abuot how he can defeat a 9 and an 8 and even a spy but who minds losing a 7?  
   Veteran players know that it's not always the quality of the player advantage you have but it's in the quantity of the players in the advantage. Having a General advantage is not going to win you any games if you're down a few Majors and some Captains.  
   Proper Army management and adapability to the conditions of the field will win more games than the pettyness of who is more valuable. Time and time again a good player will win more games when he or she is down a rank but yet maintains field position and works the board. Whether you capture the flag or beat your opponent into submission, in the end no one single piece is more valuable than YOUR flag. Try not to lose it.
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« Last Edit: Oct 3rd, 2006, 6:28am by fpn »  

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lightwing
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Re: War Room 7 Most Valuable Piece
Reply #1 - Oct 3rd, 2006, 11:50am
 
I think the Miners and the General are the 'most Valuable', but it depends on each game situation.
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Re: War Room 7 Most Valuable Piece
Reply #2 - Oct 31st, 2006, 9:30am
 
My personal opinion is that the flag is the most valuable piece.
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Re: War Room 7 Most Valuable Piece
Reply #3 - Nov 12th, 2006, 3:34pm
 
Good rendition Frankie. You've just captured the beauty of Stratego.  At the beginning of the game it is the 1 and 2 that are most prominent. As the game progresses, other pieces can gain importance. It is that perfect mixture of components that makes each game fresh and just a little different.
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Re: War Room 7 Most Valuable Piece
Reply #4 - Dec 8th, 2006, 5:26am
 
Yea I agree Web of Pain you really are a piece Smiley
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Re: War Room 7 Most Valuable Piece
Reply #5 - Dec 8th, 2006, 9:11am
 
LMFTO WEB HAHA   Grin
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Re: War Room 7 Most Valuable Piece
Reply #6 - Mar 17th, 2008, 10:53am
 
its rare that a minor has much value unless it is being defended by a piece of higher value. sometimes you can sneak one by, but not very often.
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Re: War Room 7 Most Valuable Piece
Reply #7 - May 7th, 2009, 5:49am
 
     
I will tell you which is the least important piece: the piece that is not in the board
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Re: War Room 7 Most Valuable Piece
Reply #8 - Mar 31st, 2010, 7:05pm
 
I think miners are the most important, due to the fact at most end games situations do require both players to have miners whether the flag is open or not. By using your miners even in an open flag situation they still defuse bombs that can sometimes be in the way of movement and also they cut the odds of finding the open flag by disposing of bombs it gives you more chance of finding the flag....Also everybody doesnt worry as much when a known marshal is comming towards your back lines at the end game senario.....but an unnown possible miner comming at your back 2 rows and you feel you cant take the chance and let it through therefore many a times you can pick up pieces by bluffing the piece is a miner....In some games ive played were i have captured 3,4 and even 5 miners(sometimes due to lotto with luits etc or the opposing player having no respect for his miners and uses them to scout) during the start and middle game i feel alot more relaxed and alot more confident of winning the game.
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Re: War Room 7 Most Valuable Piece
Reply #9 - Apr 6th, 2010, 4:05pm
 
Any fool knows the captain is the most valuable piece.  What the F are you going to do when you lose all four of those groovy hats?  Time to resign.  
 
I mean, I have an imitation captain's hat (I'd pay big bucks for a real one) that I wear when I make goo-goo with my wife-- and that unfailingly leads to multiple orgasms every time.  While she seductively strokes the fuzzcap ball at the point of my captain's hat, I am reminded each and every time how valuable the captain is.  The real travesty is that we only get four in the game.  I think we should get 40.
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Re: War Room 7 Most Valuable Piece
Reply #10 - Apr 6th, 2010, 8:32pm
 
This will take some thought, but I think that the results will be enlightening.  Suppose each player has only the following 20 pieces, all unseen, in a neutral position on the board:  3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, S, B, B, B, B, F.  One piece from your graveyard will come back to life and return to your army in a neutral position.  It may come back as seen or as unseen.  Your opponent will not get any piece back.  The list below shows the 20 possibilities, an “s” next to the number means that your piece comes back as seen, so your opponent will know what it is.
 
1,  2,  3,  4,  5,  6,  7,  8,  9,  B,  1s,  2s,  3s, 4s,  5s,  6s,  7s,  8s,  9s,  Bs
 
Your task is to rank, in order from best to worst, these 20 possibilities.  
 
I think all would agree that an unseen general (2) is the best and a seen bomb (Bs) is the worst, but about the rest, many decisions will have to been made.  For example, is an unseen major better than a seen general?  Is a colonel or even a major better than a marshal since your opponent has a spy?  What’s better, an additional miner or another sergeant?  And where does an additional unseen bomb rank in all of this?
 
It will be best if each person thinks through this on their own and makes their list before reading others opinions.  Later I will post my best-to-worst ordering.  
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Re: War Room 7 Most Valuable Piece
Reply #11 - Apr 7th, 2010, 7:01pm
 
i would say 2, 2s, 1, 1s, 3, 3s, 4, 4s, 5, 5s, 6, 6s, 8, 8s, B, 9, 7, 7s, 9s, Bs.
 
a seen 2 versus an unseen 1 is debatable but ultimately the 2 has no spy to contend with and can't be removed from the board. also, 20 is enough remaining pieces to set up a scout-and-attack situation immediately whereas an unseen 1 would probably be saved for later in a 50/50 trap at best (and one can only hope that the opposing spy is graveyarded by then.)
 
three remaining miners is a big jump from two. if it were only two remaining i might value an unseen miner as high as a seen major or an unseen captain.
 
a bombs value in this circumstance would seem to vary by opponent and their style of play.
 
a scouts end game value as a way to get across the board to a flag quickly or qualify for a uncapturable draw makes it a highly arguable piece as well, and like a miner, it definitely gains importance with fewer pieces remaining in a similarly competitive game as the scenario you've proposed.
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Re: War Room 7 Most Valuable Piece
Reply #12 - Apr 8th, 2010, 7:05am
 
this scenario is completely contingent upon your opponent. Although there are 100 factors that would predicate what piece I need and when, I will rank the following based on only one aspect, whether or not the player USUALLY has a bombed or unbombed flag.
 
Unbombed flag – 2, 2s, 1s, 1, 3, 3s, 4, 4s, 5, 5s, 6, 6s, 7, 7s, 9, 9s, b, bs, 8, 8s
 
I would rather have a seen marsh for this reason. I am winning, and I smell an open flag, so I am going on the attack. With a seen marsh, it is easier to locate the opponents spy. And when they move it, you can take it out with a col or major. Also, sometimes when you have an unseen  marsh, certain players will take a chance and ram their spy into an unseen piece, which could result in the marsh going bye bye with no chance to attack.  
 
The only thing that could change would be a bomb placement. Say you have a cased in tripod and your opponent has removed one of those bombs. I'd say the bombs value just moved up to right after the 1.
 
Bombed flag – 2, 2s, 1, 1s, 3, 3s, 4, 4s, 5, 5s, 8, 8s, 7, 7s, 6, 6s, b, bs, 9, 9s
 
In this case I'd rather keep my marsh unseen as I will hold it back on my side, and pick off any one piece that challenges it. This way I gain an extra piece (anything is helpful) before it is seen. When your opponent is bombed in, it is better to widdle down pieces first, to make it easier to get your miners to more obvious flag locations.  
 
Taking a 6 vs 7 is really irrelevant, so I'd rather take a 7. Pieces are going to get traded down in this scenario regardless of who has what, until you get to about the 6 or 7. Trade 6s, and bluff a 7 as an 8, and hope they only have a miner on that side to counter. Obviously its easier to bluff a 7, as they are usually in positions where it could easily be an 8. if you have a 6 in good miner position, then obviously you would use this instead. Just move it like an 8 and you’re good either way.  
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Re: War Room 7 Most Valuable Piece
Reply #13 - Apr 8th, 2010, 12:38pm
 
i disagree with everything sauce said, yet i agree 100% with theman.
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Re: War Room 7 Most Valuable Piece
Reply #14 - Apr 10th, 2010, 2:33pm
 
                 2, 3, 1, 4, 2s, 3s, 1s, 5, 4s, 6, 5s, 6s, 8, 7, 7s, 9, 8s, 9s, B, Bs
 
Unlike technique and sauce, I would rank a colonel higher than a marshal because if the other colonels trade, then you have the highest piece on the board and no worries about the spy.  I also disagree with sauce that a seen marshal could ever be better than an unseen one.  If a piece that could be the spy comes next to your unseen marshal, just attack it.  Then your marshal will be seen and your opponent has one less piece than he otherwise would have.  
 
I valued an unseen 3, 1, and even a 4 above a seen 2.  Since an opposing piece could just avoid it, a seen 2 can only do damage if accompanied by a scout and another piece in order to trap.  It’s also quite possible that this trapping will be thwarted by an opponent who could trade (or beat) the other trapping piece.  An additional unseen 4, however, would be very powerful if the colonels and majors get traded.  It could be used with an unseen captain in a 50-50 to try net a captain.
 
When it comes to mid-level pieces, a seen piece is vulnerable, and even if it survives to become a power piece, then it could just be avoided.  That’s why I’d rather have an unseen 6 than a seen 5.  Another advantage is that unseen mid-level pieces can pose as miners in order to pick off an enemy 6 or 7 if they get near a bomb-protected flag.  
 
Regarding low-level pieces, I would prefer an extra miner to a sergeant if unseen.  If seen, I would prefer the sergeant.  A seen miner eliminates all possibility of surprise.  Likewise, a scout loses a lot of its value when it becomes known.  I put the bombs last, because in a close end-game, a slight advantage in moveable pieces can make all the difference.  
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Re: War Room 7 Most Valuable Piece
Reply #15 - Apr 12th, 2010, 7:33am
 
Quote from Xerxes on Apr 10th, 2010, 2:33pm:
                  I also disagree with sauce that a seen marshal could ever be better than an unseen one.  If a piece that could be the spy comes next to your unseen marshal, just attack it.  Then your marshal will be seen and your opponent has one less piece than he otherwise would have.

 
i was refering to having an unseen marsh in enemy territory. im pretty sure even seven knows that if theres one piece by your marsh you attack it...
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Re: War Room 7 Most Valuable Piece
Reply #16 - Apr 12th, 2010, 7:54am
 
Every piece has his value.
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Re: War Room 7 Most Valuable Piece
Reply #17 - Apr 17th, 2010, 10:26pm
 
Quote:
i was refering to having an unseen marsh in enemy territory.

In this scenario your marshal comes back on the board in a neutral position.  But even if it is in enemy territory isn’t it still less likely your opponent will kill an unseen marshal with a spy than it is that he will kill a seen marshal, because he would have to correctly guess that it is your marshal?  
 
 
Quote:
Every piece has his value.

Of course every piece has value.  But the question here is to say which has the most value, the 2nd most, the 3rd most, all the way down to least valuable, in the given situation.  It would be great if more top players gave their opinion about this.
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Re: War Room 7 Most Valuable Piece
Reply #18 - Dec 22nd, 2010, 12:47pm
 
Is it just me, or has Xerxes completely given all of you a headache from reading all of that crap.... with all those numbers in a line etc.... completely made me not want to continue reading
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Re: War Room 7 Most Valuable Piece
Reply #19 - Dec 22nd, 2010, 1:00pm
 
Not just you.
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