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Event: WC Stratego 2012 (Read 1689 times)
lightwing
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Event: WC Stratego 2012
Jun 16th, 2012, 4:52pm
 
Today I have received the first version of the WC invitation. For those who are interested:
 
http://www.metaforge.net/olg/mods/lightwing/Preface_WC-Stratego_2012.pdf
 
Summarized:
 
24th, 25th and 26th the WC will take place in the Netherlands. The invitation was written 7 days ago, as mentioned, I have received it today, so some parts might have happened already (e.g. the booking of hotels)
 


 
For some nostalgia( Grin):
http://www.metaforge.net/cgi-bin/yabb/YaBB.pl?num=1276883907/20  (WC 2010)
http://www.metaforge.net/cgi-bin/yabb/YaBB.pl?num=1296337463/0#0 (WC 2011)
 
Despite the fact that the announcement is very late, I still hope to meet some of you guys there Smiley.
 


 
lightwing
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« Last Edit: Aug 30th, 2012, 9:04am by lightwing »  

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barbarian
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Re: Event: WC Stratego 2012
Reply #1 - Jun 30th, 2012, 6:14pm
 
Nice!  Maybe we should do a little pool here on who's going to win, once all of the participants are known.
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lightwing
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Re: Event: WC Stratego 2012
Reply #2 - Aug 7th, 2012, 12:55pm
 
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Re: Event: WC Stratego 2012
Reply #3 - Aug 25th, 2012, 4:41pm
 
Ok, lighty, "Enquiring Minds want to Know"...........Did you "Kick Ass and Take Names," yet again?????????  I am getting vibes your home will need a remodel to accomodate additional trophies......what say you??????      Cool
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Re: Event: WC Stratego 2012
Reply #4 - Aug 25th, 2012, 4:56pm
 
#1 lightwing
#2 Underground
#3 MaxHauke (used to play under this name).
 
More details will come tomorrow Smiley
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Re: Event: WC Stratego 2012
Reply #5 - Aug 25th, 2012, 7:02pm
 
Smiley    Smiley    Smiley   Woo Hoo!!!!!!!   Smiley    Smiley    Smiley
 
Way to go, Champ!  Congratulations!!!!!!!

 
Congrats to UG and Max, too!!!!!
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Re: Event: WC Stratego 2012
Reply #6 - Aug 25th, 2012, 8:01pm
 
can you ask max to blow me, please?
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Re: Event: WC Stratego 2012
Reply #7 - Aug 25th, 2012, 11:44pm
 
Congrats !
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Re: Event: WC Stratego 2012
Reply #8 - Aug 27th, 2012, 9:09am
 
The World Championships were held on the 24th, 25th and 26th of august in Haastrecht, near Gouda in the Netherlands.
 
The 24th was only for seniors, they would play their first 5 games. The 25th was for the junior competition, they would play all of their games. The seniors would finish their individual tournament this day aswell by playing the 5 remaining games.
 
The 26th, the top 4 (or 3, forfeiting one game in case it would not be possible to find a 4th person) of each country would form a team to battle it out, playing as a team.  4vs4.
 


 
In this post, I will not make an (detailed) overview of the standings each round, for those who are interested, it is possible by reading the crosstable to find out who played against who aswell as the result of the game.
 


 
Round #1 - vs. Theo Gerrits (ended #16 - 1447 ranking points)
 
Having played Theo before and thus being warned about his potential aggressive attacks from one of the sides, I chose to use a conservative setup, with all key pieces being protected.
 
Unfortunately, he did not chose to use an aggressive strategy, so my early game plan had failed, being down a captain vs. a lieutenant, sergeant and a scout made the game equal for a while, untill I managed to find a colonel which was in the neutral area, at the center of the board.
 
Theo then made a big mistake by putting a known captain behind his colonel, allowing me to pressure the colonel with my general and marshal, after he desperately hit a miner with his colonel, he then was trapped in between my marshal, general and a bomb, rather than finding one of the pieces, he decided to go for the bomb.
 

 
His general was known before all of this happened, there was, despite my expectations, not a close game, however, the 6 points were in the bag.
 


 
Round #2 - vs. Norman Koks (ended #15 - 1548 ranking points)
 
Norman, being known for his unusal usage of tricks with his spy, trying to trick your unknown marshal into his death is also known for sometimes going for a huge attack, via whichever side, left, center or right, he does it.
 
Knowing this, I decided to use a defensive setup again, which turned out to be the wrong choice for this game as Norman didnt play very aggressive. Because I wanted to lure him in and make him play greedy, I decided to sacrifice a few small pieces in order to find info, while I did find the general early on, there was not a lot I could do with it, after some exchanges, I was down a major and a captain (while having the info of both the marshal an the general) and suspecting a colonel and his spy.  
 
The game then proceeded to him defending his advantage and me trying to get either a captain or a major back, unfortunately this plan failed, but I did manage to eliminate his spy from the game, aswell as getting a few small pieces back.
 
At this point, my marshal was still unknown, but I noticed he started to suspect it, when he had to make a choice with his colonel (was trapped between my marsh and a bluffing piece) he picked the right one. As a result of this, he managed to trap my marshal on the right side of the board which led to the following situation:
 

 
He then felt for the bluff/pressure, and killed the scout with the marshal, losing his own marshal in the proces, basically pulling a buttwheat by giving a gift away.
 
The game then quickly went the other way around, and 6 points were in the bag once again.
 


 
Round #3 - vs. George Franka (ended #4 - 1733 ranking points)
 
Having lost against George in the 2009 and 2011 WC, it was time for revenge. 2011 George was the one doing an all or nothing lotto attack from move #1 with his marshal, hitting my unprotected general in the proces.
 
Despite being warned by this, I had the feeling he would play very passive this game, which turned out to be true.
 
After trading 3 captains, I was ahead a sergeant and I think one or two scouts,  I ten lost two lieutenants on the left side, finding a colonel and his marshal, not a bad trade.
Before I found his marshal, I already positioned my general as displayed on the picture.
 
Because I was afraid I could hit his general immediately, as the piece behind it could be a scout, I decided not to, besides that, it could also be a little piece, being protected by the general.
 
Then George decided to move the piece from e7 to e6, I let it there and ignored it. He then decided to attack the general with that piece, it turned out to be a colonel. After the game, he told me he wanted to take a little piece with it to lure my general in, so he could trade them off, he did not expect my general to be there, because it was there before he showed his marshal.
 

 
Colo vs 2 lieutenants seemed to make the game a lot easier, because George didnt feel comfortable with this situation, he decided to go on a lotto spree with his general, hitting a major. A few moments later, he tried it again, but ran into a bomb this time.  
 
He then set an attack up, a last resort attack, trying to hit as many unmoved pieces with his marshal and major, he managed to find two bombs at the first attempt
 

 
B2 - General
A1 - Major
C1 - Marshal
 
The 6 points were for me, making a total of 18 out of three games.
 


 
Round #4 - vs. Richard Radcliffe (ended #2 - 1841 ranking points)
 
2011, Richard won the WC, beating me in the proces, in 2010, I beat him, the game was a draw situation, but I hit his flag with the general (if I would have hit a bomb, it would have been a draw due to time)
 
At the beginning of the game, neither seemed to be in a rush to end the game as quick as possible, however, I planned on gaining an advantage by hitting two unknown pieces, as soon as he would come to my side of the board, after a while, he did and I hit a scout with a colonel, and a few moves later, a sergeant with the marshal, not a good start.
 
This all happened in the center, where he had his general, so I could quite easily block off his general with my marshal - problem solved, for now.
 
He then let me trap a colonel with my general in the two-field rule, he retreated back to his own pieces, I followed him, eventualling killing the colo, and unfortunately finding the marshal.
 
Standing: colo vs general in his favor, his marshal and general known, my marshal and a colonel known.
 

 
He then brought in another colonel, hitting an unmoved captain on f3, thinking it was a major he had seen before, not only did this give him a piece advantage, but it was also an effective way of blocking my mobility, also getting a free lieutenant (which had moved), I could not bring the marshal down, because his general would otherwise kill my colo.
 
I then decided to hit C9 with my colonel, getting a lieutenant back.
 

 
I was afraid that he would try to get to my colonel with his general, under protection of the spy, so I wanted to prevent that at (nearly) all costs. Then the following happened:
 
When he made the move (move #3), I was still thinking his spy would be at g8, however, he had only one scout left, so I wasnt sure whether he just moved his spy, or his last scout - I gave it a shot with the scout, taking out his spy which means he would never be able to catch my marshal.
 
At this point, he has no colonels, I have one, but he still is up a general and has expanded his lead to a major and a captain.
 
I brought up a major to the left corner (While my colonel was still there), and he moved his marshal in between them, after he found out it was a major, which allowed me to bring in my colo, lotto time!
 
He managed to catch the spy, but I managed to scout two bombs in the center with a scout and a sergeant, or two scouts, I am not sure of this anymore.
 
My colonel then went on a lotto spree -->  E8, moving to H8, hitting H9;H10;G10;G9;F10;E10;D10
And then finally hitting a bomb  at C10, after being pressured by his marshal, but the damage was done, Richard was left with: marshal, general, 2 majors, 2 captains and one miner
I was left with: marshal, 1 captain, 6 unknown bombs, 2 or 3 sergeants, 1 lieutenant and 3 miners.
 
 
 
Then the following situation allowed me to 'take' a major of him:
 

 
My marsh: H7;i7
His capt: i8;H8
My marsh: i7;J7
His gen:  J6;i6
My marsh: J7;J6
His gen:  i6;i7
My marsh: J6;J5
 
Causing:
 

 
Means he would lose one of the majors, unless he hits H2, but instead of that, he hit J1 immediately, blowing up his major, reducing the lead.
 
Since he wanted to win, he tried to hit as many pieces as possible with his captain, but he ran into the bomb at C1.
 
He then went towards G1 with his other captain, but I did not want him to find too many bombs, so I traded my unknown,unmoved captain. He was left behind with:
 
marsh, gen, major, miner
 
vs my:
 
marsh, 4 unknown bombs, 2 serges and 3 miners.
 
I then managed to capture the miner, after thinking for a while, Richard decided he did not want to try to go for the flag, and accepted a draw.
 
 
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« Last Edit: Aug 27th, 2012, 12:49pm by lightwing »  

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Re: Event: WC Stratego 2012
Reply #9 - Aug 27th, 2012, 9:10am
 
Round #5 - vs. Tim Slagboom (ended #5 - 1893 ranking points)
 
Having never won against Tim on a WC (only draws and 1 loss) this promised not to be an easy game.
 
As the game started, I scouted the general on my left side pretty early on against a scout, this allowed me to put some pressure on Tim by constantly threatening his general with unknown pieces, easily figuring out the location of the spy.
 
 
 
As displayed, my marshal was on the other side, but since he did not know this, this did not matter much.
 
As the game progressed, Tim was up a captain but down a sergeant and two miners and still did not have any information, however, he was slowly running out of scouting pieces.
 
Since his spy was very obvious (sure, it could be a trick) I basically had an chance to hit any moved piece with my marshal, but that also came with a risk, what if I hit a sergeant, and then he trades his unknown marshal?
 
After I set up some pressure on the right side of the board with a lieutenant and general, it was time to do some good damage with the marshal.
 
Leading to the following situation:
 
 
 
At this point in time I expect:
 
B9: Colonel
C7: Spy
A7: Low piece
i7: Colonel
 
F9: Had moved, but unknown piece
G7: Bomb, marshal or a low piece - could be any
 
As I take out the piece on F5 with my captain, he decides to kill my captain with a major from f6, expanding his lead to two captains.
 
At this point in game, I see a good chance to use the marshal, and the following situation happens:
 
 
 
I then proceed to put the marshal at  F7, forcing him into a choice, does he want to save his major? or does he want to avoid his spy getting taken out by a scout, as the pieces on D8 (turns out to be a major) and b9 (indeed was a colonel) had already moved but were not shown, he decided to hit the marshal with his major, which then immediately allowed me to take out the piece at F9 aswell, this turned out to be a captain.
 
He then decides to move his own marshal (G9) and force a trade, which I did not have a lot of problems with Smiley. As I wanted to do some more damage, I brought up a captain to E8, but as the marshals were traded, he captured the captain with a major
 
Standings: major, 2 miners, 2 sergeants vs two captains
 
I then proceed to hit the piece at i7 with the lieut, and it indeed turned out to be the colonel, since I still knew the lieutenant at i9, this was not a big problem for me.
 
I was left with:
 
Gen, 3 majors and junk advantage
 
He was left with:
 
Gen, 2 majors, 2 capts
 
We then proceed to trade the generals, aswell as two majors. Before the generals were traded, I took out a miner at i10 with a scout which had killed his spy just two moves prior to being sacrificed.
 
At this point in game, we both have two lieutenants, I still have the unknown major and junk advantage, he has the two captains.
 
At this point in game, my major is still unknown, while his pieces were known, but not yet revealed
 

 
I manage to push the captain in the center back by bluffing a major, he buys it, and lets me bring a miner to D8, one field away from removing a bomb of his flag triangle.
 
I then bring up the lieutenant, to apply even more pressure (in the meantime, he had killed the other miner, but I absolutely did not mind this, because this would make the lieutenant look like a major!)
 
My miner takes out the bomb, and gets hit by a lieutenant guarding the flag. I move my own lieutenant up to his, he avoids mine, I put the lieutenant in between the flag and his lieutenant, he moves away, I take out the flag
 
Why did I play it like this?
 
1) I had more time on my personal clock than he did, which means if things go terribly wrong, I could claim a draw by time (the main time was only a few minutes higher than my personal time)
2) I knew I had this game under control, and I did not want to give him a chance of accidently finding my flag with his captain, the unknown, unmoved major was perfect in this case.
3) Very convinced that this was his flag
4) If I defuse a bomb, and it turns out the flag is not there, I would still have a lotto chance with the major, if he runs into a bomb, I can claim a draw by time.
 
-- End of day 1 --
 




 
Round #6 - vs. Olaf Trittin (ended #13 - 1433 ranking points)
 
Olaf, one of the rising players had a very good first day, winning 4 of his games and only 1 loss.
 
Having played against him before, he always seemed like a solid, not very aggressive player, however, would he play like this again? or would he try to get an early lead, trying to end the game as soon as possible?
 
I expected him to play passive, but did make a defensive setup just in case, later on I did not regret this at all.
 
Olaf indeed played very passive, and I managed to take out a major with my colonel on the left side for free. I then took a captain with the same colonel, and lost the colonel against his marshal, not a bad trade.
 
 
 
My general was positioned on the right side of the board, and I decided it was time to do some damage, having seen a major on that side already.
 
Then the following situation happens:
 

 
I take out the known lieutenant at i7, he moves the major away, I now have two choices:
 
1) Hit the piece at i8
2) follow the major to force a trade on the generals (very likely his would be F, G or H 8)
 
I decide to hit i8, only to discover I had fooled myself and ran into a bomb, he moved the pieces at  J8 J9 and i9,  but   i9 -> i8
 
I find myself to be down a general and a colonel now, against a major and a captain, not a good position. I did not know any colonel or general at this point.
 
I manage to capture a captain with a major, and later on I manage to capture another one with a colonel. We trade one colo
 
At this point he has:
 
Marsh, gen, colo, major  spy
 
I have:  
 
Marsh, major, major, captain, captain, spy
 
 
 
In an ideal situation I would trade out the majors and keep the marshal unknown, unfortunately he decided to bring in his major (threatening my unknown capt and spy), my majors were not in the right position, so I had to take his major with the marshal, not very good for me, since I wanted to win the game, not play for a draw.
 
As there still were too many junkpieces in the game, I did not feel comfortable about trading the marshals out of the game, after all, I was still down a general and a colonel.
 
Eventually, I managed to sacrifice a captain for his spy, which make defending a lot easier, especially as I captured a lot of his lower pieces, so he could not really affording giving up a piece in order to take out my spy.
 

 
I manage to hit  B9 (miner) and B10 (lieutenant) with a lieutenant of my own, aswell as H10 with one of my sergeants, finding his sergeant. In the meantime he managed to lose his last miner on the D2 piece.
 
It then was:
 
His:
 
Marshal, general, colonel, sergeant
 
Against my:
 
Marshal, spy, miner, 2 sergeants, captain and major.
 
He managed to lose track of my marshal, but this mistake made him take out my spy with his own marshal, thinking I put my marshal&spy in front of his marshal, he then lost his general on my marshal, but I could not get my miner into his bombs/flag in time, so he claimed a draw due to time.
 
In the end I had mixed feelings about this, I got a draw, despite being down a general and a colonel, but I really needed the 6 points this game in order not to get behind on Richard, who except for the draw against me, still had not lost any points.
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« Last Edit: Aug 30th, 2012, 6:16am by lightwing »  

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Re: Event: WC Stratego 2012
Reply #10 - Aug 27th, 2012, 9:10am
 
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